Project history
Timeline
The important steps of development, newest first.
October 2026
Lighting regression measured and restored
An experiment let sunlight leak onto the distant forest floor under the canopy. It was traced to a single measured pixel and the approved shading was restored exactly.
Forest look and world lighting approved
The overall look of the forest and the world lighting became the production baseline, including both spruce variants and the forest-floor shading.

September 2026
Visual direction written down
A rough, graphic, hand-painted 3D comic look with a fixed palette. The three darkest colours each get one job, so darkness never turns into a single black mass.